Company: UI Art Test
Duration: 7 days in March 2018
I was tasked to deliver a UI interpretation for a main menu and hud for a fictive AAA-style PC title.
Both deliveries are based on a simple art direction (namely horror, dark, gritty) and basic wireframes for both screens.
The wireframes contained all elements that a conventional shooter have.
Obvious inspirations are Dishonored 2, PUBG, Dead by Daylight and HUNT: Showdown.
"Clean" version of the main menu
"Grittier" version of the main menu
HUD with all elements visible on a dark background
Contextual HUD elements are hidden
HUD on bright, noisey background
With some time left I looked into how some of the elements could be animated.
My goal was to have the elements long enough on screen to grab the players attention and leave some time to focus without overly dragging out the animation.
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