About

Being a passionate gamer I spend a lot of hours in my favorite games and apps. Besides just playing them, I like to get inspired by the different aspects on how they craft their interfaces and flows.

 

There's a certain thrill in the little things: uncovering extraordinary font choices that give games a unique edge, or discovering how the latest smash-hit game has masterfully structured their main menu and how I can learn and incorporate these into my own works.

 

I'm a novelity chaser that loves to check every game and product, no matter if it's on pc, console or mobile, just to see how they've set up their inventory shortcuts or if they made their notification toasts interactive.

 


Professionally I'm an engaged, adaptable and user-centric designer with over a decade in the games industry.

 

With knowledge of designing for web, mobile, console and PC, I am flexible with tools and pipelines for all platforms.

 

In my carreer I've gathered a broad range of game development experience that helps me understand and communicate clearly with all departments.

My main focus is on user interfaces, user experience and concept development but I'm always eager to gather new insights in other areas to get a better, hollistic understanding of product development.

 

Establishing and improving processes to improve the UI & UX pipeline is a key strength of mine as scalability was a big factor in most projects I've worked on.

 

In my latest roles I took on mentoring & coaching other UI / UX Designers and support them in their professional development.

 

I'm happy to meet you at games conferences in Berlin & Europe!

 


Experience

Chimera Entertainment

Principal UX Designer, 2021 - 2023

XCOM Legends (2K) 2021 - 2023

  • Role: Lead UI/UX
  • responsible for the project, stakeholder management, hiring

Shadow & Bones: Destinies (Netflix) 2022

  • Initial Role: Lead UI/UX, later: UX Support
  • responsible for research, establishing the fundamental structure & interaction flows, creating the base screens

Principal Position

  • Feedback & Support for internal projects
  • Mentoring and Coaching UI / UX designers
  • Communication and knowledge sharing between multiple projects
  • Support on external projects
  • Communication with external partners


Yager

UI/UX Designer, 2020 - 2021

Unannounced Mobile Project (Tencent)

  • Role: UI/UX Designer
  • Focused on UX and Design Systems

Cycle: Frontiers

  • Role: UI Art
  • UI Style exploration for the games pivot


Treasurehunt Studios

Senior UI/UX Designer, 2018 - 2020

Dreamworks Trolls Pop!

  • Role: Lead UI/UX
    As the sole designer in the team, I was responsible for all conceptual, visual and interactive elements of this mobile game title

Fifa GOAL! Shootout

  • Role: Lead UI/UX
    Prototyping, defining the artstyle, flow and interactions on a fast-moving casual soccer experience

 



Freelance Designer

2017 - today

Clients

  • TreasureHunt GmbH
  • Farbflut Entertainment GmbH
  • Digamore Entertainment GmbH
  • UA Society 2018, 2019, 2020, 2021
  • Bytro Labs
  • Biontech
  • Musicgrounds


Innogames

UI/UX Artist, 2016 - 2018

Project ZR

  • Role: Lead UI/UX Designer

Elvenar Mobile

  • Role: UI/UX Designer for the Mobile Variant
  • Bridging the Browser version of the game to a new mobile version


Flare Games

UI/UX Designer, 2015

  • UX/UI work on two unannounced mobile titles
  • UI consulting for external titles
  • UX work on internal tools


Goodgame Studios

UI Artist, 2014

  • Shadow Kings (iOS, Android)
  • Shadow Kings: Dark Ages (Browser)
  • UI R&D work on unannounced sci-fi mobile title "New World"


Bytetoys

2D/3D Artist, 2012

  • 2D / 3D Art for Little Litter Launcher


Dexeg Digital

Media Designer, 2011 - 2014

  • Marketing Assets
  • Webdesign
  • Layout Designs for Mobile Applications


T-Online: Gamesload

Media Designer, 2010

  • Marketing Assets
  • Webdesign


Anaconsol

Media Designer, 2008 - 2010

  • Branding
  • Webdesign