About

As a passionate gamer I spend a lot of hours in my favorite games and apps. Besides just playing them, I like to get inspired by the different aspects on how interfaces and flows are crafted.

 

There's a certain thrill in the little things: uncovering extraordinary font choices that give games a unique edge, or discovering how the latest smash-hit game has masterfully structured their main menu and how I can learn and incorporate these into my own works.

 

I'm a novelity chaser who loves to check every game and product, no matter if it's on pc, console or mobile, just to see how they've set up their inventory shortcuts or if they made their notification toasts interactive.

 


Professionally I'm an engaged, adaptable and user-centric designer with over a decade in the games industry.

 

With knowledge of designing for web, mobile, console and PC, I am flexible with tools and pipelines for all platforms.

 

In my carreer I've gathered a broad range of game development experience that helps me understand and communicate clearly with all departments.

My main focus is on user interfaces, user experience and concept development but I'm always eager to gather new insights in other areas to get a better, hollistic understanding of product development.

 

Establishing and improving processes to improve the UI & UX pipeline is a key strength of mine as scalability was a big factor in most projects I've worked on. Making myself obsolete is something I strive for in any project.

 

In my latest roles I took on mentoring & coaching other UI / UX Designers and support them in their professional development.

 

I'm happy to meet you at games conferences in Berlin & Europe!

 


Tools

  • Adobe Creative Suite
  • Figma
  • Unity3D
  • Unreal Engine 4
  • Blender
  • 3D Studio Max
  • SVN, Sourcetree
  • Atlassian Products

Skills

  • User Interface Design
  • In-Engine Integration (Unity/Unreal)
  • User Experience Design
  • Motion Design
  • User Research
  • Process & Pipeline Creation
  • Mentoring

LANGUAGES

  • German  (native)
  • English  (proficient)
  • Russian  (basic)

Experience

2021 - 2023

Chimera Entertainment

Principal UX Designer

Interface Design - Icon Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline Design - Recruitment - Stakeholder Management - Department Direction

XCOM Legends 2021 - 2023

  • Role: Lead UI/UX
  • responsible for the project, ui art direction, ux strategy, stakeholder management, hiring

Shadow & Bones: Destinies (Netflix) 2022

  • Initial Role: Lead UI/UX, later: UX Support
  • responsible for research, establishing the fundamental structure & interaction flows, creating the base screens

Principal Position

  • Feedback & Support for internal projects
  • Mentoring and Coaching UI / UX designers
  • Communication and knowledge sharing between multiple projects
  • Support on external projects
  • Communication with external partners

2020 - 2021

Yager

UI / UX Designer

Interface Design - Unreal Integration - User Experience Design - User Research

Unannounced Mobile Project (Tencent)

  • Role: UI/UX Designer
  • Focused on UX and Design Systems

Cycle: Frontiers

  • Role: UI Art
  • UI Style exploration for the games pivot

2018 - 2020

Treasurehunt Studios

Senior UI / UX Designer

Interface Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline Design

Dreamworks Trolls Pop!

  • Role: Lead UI/UX
    As the sole designer in the team, I was responsible for all conceptual, visual and interactive elements of this mobile game title

 

Fifa GOAL! Shootout

  • Role: Lead UI/UX
    Prototyping, defining the artstyle, flow and interactions on a fast-moving casual soccer experience

 


2017 - today

Freelance Designer

Clients

  • TreasureHunt GmbH
  • Farbflut Entertainment GmbH
  • Digamore Entertainment GmbH
  • UA Society 2018, 2019, 2020, 2021
  • Bytro Labs
  • Biontech
  • Musicgrounds

2016 - 2018

Innogames

UI / UX Designer

Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design

Project ZR

  • Role: Lead UI/UX Designer
  • Research, Design, Execution, Motion Graphics, Testing

Elvenar Mobile

  • Role: UI/UX Designer for the Mobile Variant
  • Bridging the Browser version of the game to a new mobile version

2015

Flare Games

UI / UX Designer

Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design

  • UX/UI work on two unannounced mobile titles
  • UI consulting for external titles
  • UX work on internal tools

2014

Goodgame Studios

UI Artist

Interface Design - Cross-Team Communication - Pipeline Design

  • Shadow Kings (iOS, Android)
  • Shadow Kings: Dark Ages (Browser)
  • UI R&D work on unannounced sci-fi mobile title "New World"

2012

Bytetoys

2D/3D Artist

Texturing - 3D Modeling - Marketing Assets - Interface Design

  • 2D / 3D Art for Little Litter Launcher

2011 - 2014

Dexeg Digital

Media Designer

Branding - Website Design - Logo Design - Icon Design - Advertisment - Pitches

  • Marketing Assets
  • Webdesign
  • Layout Designs for Mobile Applications

2010

T-Online: Gamesload

Media Designer

Branding - Website Design - Advertisment

  • Marketing Assets
  • Webdesign

2008 - 2010

Anaconsol

Media Designer

Branding - Website Design - Logo Design - Icon Design - Advertisment

  • Branding
  • Webdesign