As a passionate gamer I spend a lot of hours in my favorite games and apps. Besides just playing them, I like to get inspired by the different aspects on how
interfaces and flows are crafted.
There's a certain thrill in the little things: uncovering extraordinary font choices that give games a unique edge, or discovering how the latest smash-hit game has masterfully structured their main menu and how I can learn and incorporate these into my own works.
I'm a novelity chaser who loves to check every game and product, no matter if it's on pc, console or mobile, just to see how they've set up their inventory shortcuts or if they made their notification toasts interactive.
Professionally I'm an engaged, adaptable and user-centric designer with over a decade in the games industry.
With knowledge of designing for web, mobile, console and PC, I am flexible with tools and pipelines for all platforms.
In my carreer I've gathered a broad range of game development experience that helps me understand and communicate clearly with all departments.
My main focus is on user interfaces, user experience and concept development but I'm always eager to gather new insights in other areas to get a better, hollistic understanding of product development.
Establishing and improving processes to improve the UI & UX pipeline is a key strength of mine as scalability was a big factor in most projects I've worked on.
Making myself obsolete is something I strive for in any project.
In my latest roles I took on mentoring & coaching other UI / UX Designers and support them in their professional development.
I'm happy to meet you at games conferences in Berlin & Europe!
2021 - 2023
Principal UX Designer
Interface Design - Icon Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline Design -
Recruitment - Stakeholder Management - Department Direction
XCOM Legends 2021 - 2023
Shadow & Bones: Destinies (Netflix) 2022
Principal Position
2020 - 2021
UI / UX Designer
Interface Design - Unreal Integration - User Experience Design - User Research
Unannounced Mobile Project (Tencent)
Cycle: Frontiers
2018 - 2020
Senior UI / UX Designer
Interface Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline
Design
Dreamworks Trolls Pop!
Fifa GOAL! Shootout
2017 - today
Clients
2016 - 2018
UI / UX Designer
Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design
Project ZR
Elvenar Mobile
2015
UI / UX Designer
Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design
2014
UI Artist
Interface Design - Cross-Team Communication - Pipeline Design
2012
2D/3D Artist
Texturing - 3D Modeling - Marketing Assets - Interface Design
2011 - 2014
Media Designer
Branding - Website Design - Logo Design - Icon Design - Advertisment - Pitches
2010
Media Designer
Branding - Website Design - Advertisment
2008 - 2010
Media Designer
Branding - Website Design - Logo Design - Icon Design - Advertisment