Latest Projects

This is a small sample of my latest work - feel free to reach out to me to get access to my complete portfolio.


Lead UI / UX Designer, 2021 - 2023

2K / Chimera, Mobile Action RPG

As the Lead UI/UX Designer on the project I was responsible for everything related to UX, UI, communication with GD/Dev/TA and stakeholder management with 2K.


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Shadow and Bone: Enter the Fold

Lead UX Designer, 2022

Netflix / Chimera, Mobile RPG

I was responsible for the pre-production UX research and exploration. Afterwards I consulted the UX direction and UX Research.


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The Cycle: Frontier

UI / UX Designer, 2020

YAGER, FPS Extraction Shooter


Style & Art explorations for the UI revamp for the Cycle Relaunch in collaboration with other UI Artists to find a new direction.


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Extraction Shooter

UI / UX Designer, 2020

YAGER / Tencent, Third Person Extraction Shooter


Being part of the UI team, I've worked with Dev and GD to realize screens & layouts fit for mobile and PC. Focused heavily on inventory & loadout management and the second to second combat UI.


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Dreamworks Trolls POP

Lead UI/UX Designer, 2018 - 2019

TreasureHunt, Mobile Game


Dreamworks Trolls licensed mobile game where I was the Lead UI/UX Designer.


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More projects available on request.