This is a small sample of my latest work - feel free to reach out to me to get access to my complete portfolio.
2K / Chimera, Mobile Action RPG
As the Lead UI/UX Designer on the project I was responsible for everything related to UX, UI, communication with GD/Dev/TA and stakeholder management with 2K.
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Netflix / Chimera, Mobile RPG
I was responsible for the pre-production UX research and exploration. Afterwards I consulted the UX direction and UX Research.
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YAGER, FPS Extraction Shooter
Style & Art explorations for the UI revamp for the Cycle Relaunch in collaboration with other UI Artists to find a new direction.
YAGER / Tencent, Third Person Extraction Shooter
Being part of the UI team, I've worked with Dev and GD to realize screens & layouts fit for mobile and PC. Focused heavily on inventory & loadout management and the second to second combat UI.
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TreasureHunt, Mobile Game
Dreamworks Trolls licensed mobile game where I was the Lead UI/UX Designer.
More projects available on request.