Latest Projects

My Neighbor Alice

Lead UI / UX Designer, 2024 - 2026

Chromaway, PC, MMO Social Game

Working as the Lead UI/UX Designer I was in charge of delivering the UI and user experience from Alpha to full release and beyond.

 

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XCOM LEGENDS

Lead UI / UX Designer, 2021 - 2023

2K / Chimera, Mobile, Action RPG

As the Lead UI/UX Designer on the project I was responsible for everything related to UX, UI, communication with GD/Dev/TA and stakeholder management with 2K.

 

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Shadow and Bone: Enter the Fold

Lead UX Designer, 2022

Netflix / Chimera, Mobile, RPG

I was leading the department during pre-production, focusing on UX research and exploration. Afterwards I consulted the UX direction and development.

 

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The Cycle: Frontier

UI / UX Designer, 2020

YAGER, PC, FPS Extraction Shooter

 

Style & Art explorations for the UI revamp for the Cycle Relaunch in collaboration with other UI Artists to find a new direction.

 

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Extraction Shooter

UI / UX Designer, 2020

YAGER / Tencent,  PC/Mobile, Third Person Extraction Shooter

 

Being part of the UI team, I've worked with Dev and GD to realize screens & layouts fit for mobile and PC. Focused heavily on inventory & loadout management and the second to second combat UI.

 

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Dreamworks Trolls POP

Lead UI/UX Designer, 2018 - 2019

TreasureHunt, Mobile, Puzzle Game

 

Dreamworks Trolls licensed mobile game where I was the Lead UI/UX Designer.

 

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More projects available on request.