I’ve spent the last decade in the games industry, but I’ve never lost the curiosity that got me started.
I’m a "novelty chaser" who downloads every new game just to see how they solved the challenge of inventory management or to see how snappy their notification toasts are.
For me, the best part of playing a game is discovering those small details like a unique font choice or a unconventionally structured menu.
With over ten years experience across web, mobile, console, and PC, I’ve learned to be flexible with tools and pipelines. I’ve been a "one-man department" in lean startups and a lead in massive teams, but I’m happiest when I’m collaborating with likeminded colleagues.
I truly enjoy the process of solving a complex challenge with an engineer or an artist to find an elegant solution that works for everyone.
My focus is on UI/UX and concept development, but I always strive for a holistic understanding of the product. I believe the best UI is the kind you don't even notice because it just feels intuitively right, and I love building the systems that make that possible.
In my recent roles I took on mentoring & coaching other UI / UX Designers and support them in their professional development.
Where I focus my craft:
UI/UX & Concepting
Turning complex ideas into simple, efficient flows
Systemic Design
Building modular UI frameworks that scale for long-term growth
Mentorship
Supporting and growing the next generation of design talent
I’m currently based in Mannheim, but I’m always happy to meet up for a coffee at games and UX conferences in Berlin or anywhere across Europe!
2024 - today
Lead UI/UX Designer
Interface Design - Icon Design - Unity Integration - User Experience Design - Art Direction - Team Management - Motion Design - User Research - Process & Pipeline Design - Department Direction - Logo Design - MMO Game Development
My Neighbor Alice (2024 - 2026)
2021 - 2023
Principal UX Designer
Interface Design - Icon Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline Design -
Recruitment - Stakeholder Management - Department Direction
XCOM Legends (2021 - 2023)
Shadow & Bones: Destinies (Netflix, 2022)
Principal Position
2020 - 2021
UI / UX Designer
Interface Design - Unreal Integration - User Experience Design - User Research
Unannounced Mobile Project (Tencent)
Cycle: Frontiers
2018 - 2020
Senior UI / UX Designer
Interface Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline
Design
Dreamworks Trolls Pop!
Fifa GOAL! Shootout
2017 - today
Clients
2016 - 2018
UI / UX Designer
Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design
Project ZR
Elvenar Mobile
2015
UI / UX Designer
Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design
2014
UI Artist
Interface Design - Cross-Team Communication - Pipeline Design
2012
2D/3D Artist
Texturing - 3D Modeling - Marketing Assets - Interface Design
2011 - 2014
Media Designer
Branding - Website Design - Logo Design - Icon Design - Advertisment - Pitches
2010
Media Designer
Branding - Website Design - Advertisment
2008 - 2010
Media Designer
Branding - Website Design - Logo Design - Icon Design - Advertisment
