About me

I’ve spent the last decade in the games industry, but I’ve never lost the curiosity that got me started.

 

I’m a "novelty chaser" who downloads every new game just to see how they solved the challenge of inventory management or to see how snappy their notification toasts are.

 

For me, the best part of playing a game is discovering those small details like a unique font choice or a unconventionally structured menu. 


With over ten years experience across web, mobile, console, and PC, I’ve learned to be flexible with tools and pipelines. I’ve been a "one-man department" in lean startups and a lead in massive teams, but I’m happiest when I’m collaborating with likeminded colleagues.

I truly enjoy the process of solving a complex challenge with an engineer or an artist to find an elegant solution that works for everyone.

 

My focus is on UI/UX and concept development, but I always strive for a holistic understanding of the product. I believe the best UI is the kind you don't even notice because it just feels intuitively right, and I love building the systems that make that possible.

 

In my recent roles I took on mentoring & coaching other UI / UX Designers and support them in their professional development.


Where I focus my craft:

UI/UX & Concepting

Turning complex ideas into simple, efficient flows

Systemic Design

Building modular UI frameworks that scale for long-term growth

Mentorship

Supporting and growing the next generation of design talent


I’m currently based in Mannheim, but I’m always happy to meet up for a coffee at games and UX conferences in Berlin or anywhere across Europe! 

Tools

  • Adobe Creative Suite
  • Figma
  • Unity3D
  • Unreal Engine 4
  • Blender
  • 3D Studio Max
  • SVN, Sourcetree
  • Atlassian Products

Skills

  • User Interface Design
  • In-Engine Integration (Unity/Unreal)
  • User Experience Design
  • UX Strategy
  • Motion Design
  • User Research
  • Process & Pipeline Creation
  • Mentoring

LANGUAGES

  • German  (native)
  • English  (proficient)
  • Russian  (basic)

Experience

2024 - today

Chromaway

Lead UI/UX Designer

Interface Design - Icon Design - Unity Integration - User Experience Design - Art Direction - Team Management - Motion Design - User Research - Process & Pipeline Design - Department Direction - Logo Design - MMO Game Development

My Neighbor Alice (2024 - 2026)

  • Role: Lead UI/UX
  • Responsible for the project, ui art direction, ux strategy
  • Collaborating with Community Managers to evaluate feedback & user needs
  • Branding
  • Close collaboration with Website & Marketing team
  • Integrating experimental AI features

2021 - 2023

Chimera Entertainment

Principal UX Designer

Interface Design - Icon Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline Design - Recruitment - Stakeholder Management - Department Direction

XCOM Legends (2021 - 2023)

  • Role: Lead UI/UX
  • responsible for the project, ui art direction, ux strategy, stakeholder management, hiring

Shadow & Bones: Destinies (Netflix, 2022)

  • Initial Role: Lead UI/UX, later: UX Support
  • responsible for research, establishing the fundamental structure & interaction flows, creating the base screens

Principal Position

  • Feedback & Support for internal projects
  • Mentoring and Coaching UI / UX designers
  • Communication and knowledge sharing between multiple projects
  • Support on external projects
  • Communication with external partners

2020 - 2021

Yager

UI / UX Designer

Interface Design - Unreal Integration - User Experience Design - User Research

Unannounced Mobile Project (Tencent)

  • Role: UI/UX Designer
  • Focused on UX and Design Systems

Cycle: Frontiers

  • Role: UI Art
  • UI Style exploration for the games pivot

2018 - 2020

Treasurehunt Studios

Senior UI / UX Designer

Interface Design - Unity Integration - User Experience Design - Art Direction - Team Management - User Research - Process & Pipeline Design

Dreamworks Trolls Pop!

  • Role: Lead UI/UX
    As the sole designer in the team, I was responsible for all conceptual, visual and interactive elements of this mobile game title

 

Fifa GOAL! Shootout

  • Role: Lead UI/UX
    Prototyping, defining the artstyle, flow and interactions on a fast-moving casual soccer experience

 


2017 - today

Freelance Designer

Clients

  • TreasureHunt GmbH
  • Farbflut Entertainment GmbH
  • Digamore Entertainment GmbH
  • UA Society 2018, 2019, 2020, 2021
  • Bytro Labs
  • Biontech
  • Musicgrounds

2016 - 2018

Innogames

UI / UX Designer

Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design

Project ZR

  • Role: Lead UI/UX Designer
  • Research, Design, Execution, Motion Graphics, User Testing

Elvenar Mobile

  • Role: UI/UX Designer for the Mobile Version
  • Porting the Browser version of the game to a new mobile version

2015

Flare Games

UI / UX Designer

Interface Design - Unity Integration - User Experience Design - Cross-Team Communication - User Research - Process & Pipeline Design

  • UX/UI work on two unannounced mobile titles
  • UI consulting for external titles
  • UX work on internal tools

2014

Goodgame Studios

UI Artist

Interface Design - Cross-Team Communication - Pipeline Design

  • Shadow Kings (iOS, Android)
  • Shadow Kings: Dark Ages (Browser)
  • UI R&D work on unannounced sci-fi mobile title "New World"

2012

Bytetoys

2D/3D Artist

Texturing - 3D Modeling - Marketing Assets - Interface Design

  • 2D / 3D Art for Little Litter Launcher

2011 - 2014

Dexeg Digital

Media Designer

Branding - Website Design - Logo Design - Icon Design - Advertisment - Pitches

  • Marketing Assets
  • Webdesign
  • Layout Designs for Mobile Applications

2010

T-Online: Gamesload

Media Designer

Branding - Website Design - Advertisment

  • Marketing Assets
  • Webdesign

2008 - 2010

Anaconsol

Media Designer

Branding - Website Design - Logo Design - Icon Design - Advertisment

  • Branding
  • Webdesign