I am a creative, adaptable and user-centric UX Designer working in the games industry.


With knowledge of designing for web, mobile, console and PC, I am flexible with tools and pipelines for all platforms.


Over the last projects I've gathered a broad range of game development experience that helps me understand and communicate clearly with all connected departments.

My main focus is on User Interfaces, User Experience and Concept Development but I'm always eager to gather new insights in other areas.


You can meet me at various games & design related conferences in Berlin & Europe.


Senior UX Designer

Chimera Entertainment, 2021 - today

  • Lead UI/UX on Unannounced Mobile Project
    More details soon.

UI / UX Designer

Yager, 2020 - 2021

  • UI/UX on Unannounced Unreal Mobile Project
  • Support on The Cycle

Senior UI / UX Designer

TreasureHunt Studios, 2018 - 2020

  • Lead UI/UX on Trolls Pop
    As the only designer in the team, I was responsible for all conceptual, visual and interactive elements of this mobile game title

Freelance UI / UX Designer

2017 - today

  • TreasureHunt GmbH
  • Farbflut Entertainment GmbH
  • Digamore Entertainment GmbH
  • UA Society 2018, 2019, 2020
  • Bytro Labs

UI / UX Artist

Innogames, 2016 - 2018

  • UI/UX on Project ZR
  • Mobile UI/UX on Elvenar Mobile

UI / UX Artist

Flare Games, 2015

  • UX/UI work on two unannounced mobile titles
  • UI consulting for external titles
  • UX work on internal dashboard tool

UI Artist

Goodgame Studios, 2014

  • Shadow Kings (iOS, Android)
  • Shadow Kings: Dark Ages (Browser)
  • UI R&D work on unannounced sci-fi mobile title

2D / 3D Artist

ByteToys, 2012

  • Little Litter Launcher

Media Designer

Dexeg Digital, 2011 - 2014

  • Marketing Assets
  • Webdesign
  • Layout Designs for Mobile Applications

Media Designer

T-Online, 2010

  • Marketing Assets
  • Webdesign

Media Designer

Anaconsol, 2008 - 2010

  • Branding
  • Webdesign