I am an engaged, adaptable and user-centric UX Designer working in the games industry.
With knowledge of designing for web, mobile, console and PC, I am flexible with tools and pipelines for all platforms.
Over the last years I've gathered a broad range of game development experience that helps me understand and communicate clearly with all departments.
My main focus is on User Interfaces, User Experience and Concept Development but I'm always eager to gather new insights in other areas.
Establishing and improving processes to improve the UI & UX pipeline is a key strength of mine as scalability was a big factor in most projects I've worked on.
You can meet me at games conferences in Berlin & Europe - otherwise I'm probably at home, managing my lists of games and movies I have to consume.
Principal UX Designer, 2021 - today
UI/UX Designer, 2020 - 2021
Senior UI/UX Designer, 2018 - 2020
2017 - today
UI/UX Artist, 2016 - 2018
UI/UX Designer, 2015
UI Artist, 2014
2D/3D Artist, 2012
Media Designer, 2011 - 2014
Media Designer, 2010
Media Designer, 2008 - 2010