I am a creative, adaptable and user-centric UX Designer working in the games industry.
With knowledge of designing for web, mobile, console and PC, I am flexible with tools and pipelines for all platforms.
Over the last projects I've gathered a broad range of game development experience that helps me understand and communicate clearly with all connected departments.
My main focus is on User Interfaces, User Experience and Concept Development but I'm always eager to gather new insights in other areas.
You can meet me at various games & design related conferences in Berlin & Europe.
Chimera Entertainment, 2021 - today
Yager, 2020 - 2021
TreasureHunt Studios, 2018 - 2020
2017 - today
Innogames, 2016 - 2018
Flare Games, 2015
Goodgame Studios, 2014
Dexeg Digital, 2011 - 2014
Anaconsol, 2008 - 2010