About

I am a creative, adaptable and user-centric UX Designer working in the video games industry where I follow my passion for creating products that people enjoy.

 

With knowledge of designing for web, mobile, console and PC, I am flexible with tools and pipelines for all platforms.

Over the last projects I've gathered a broad range of game development experience that helps me understand and communicate clearly with all surfacing departments.

My main focus is on User Interfaces, User Experience and Concept Development but I'm always eager to gather new insights in other areas.

 

When I'm not consuming large quantities of games you can meet me at various games & design related conferences in Berlin & Europe.

Experience

Senior UI/UX Designer

TreasureHunt Studios, 2018 - today

  • Lead UI/UX on Trolls Pop
    As the only designer in the team, I was responsible for all conceptual, visual and interactive elements of this mobile game title


Freelance UI/UX Designer

2017 - today

  • TreasureHunt GmbH
  • Farbflut Entertainment GmbH
  • Digamore Entertainment GmbH
  • UA Society


UI/UX Artist

Innogames, 2016 - 2018

  • UI/UX on Project ZR
  • Mobile UI/UX on Elvenar Mobile


UI/UX Artist

Flare Games, 2015

  • UX/UI work on two unannounced mobile titles
  • UI consulting for external titles
  • UX work on internal dashboard tool


UI Artist

Goodgame Studios, 2014

  • Shadow Kings (iOS, Android)
  • Shadow Kings: Dark Ages (Browser)
  • UI R&D work on unannounced sci-fi mobile title


2D/3D Artist

ByteToys, 2012

  • Little Litter Launcher


Media Designer

Dexeg Digital, 2011 - 2014

  • Marketing Assets
  • Webdesign
  • Layout Designs for Mobile Applications


Media Designer

T-Online, 2010

  • Marketing Assets
  • Webdesign


Media Designer

Anaconsol, 2008 - 2010

  • Branding
  • Webdesign